Unlimited Whitelist

  • description Description

    This is the modpack of the Just Cause 3 Multiplayer Freeroam Unlimited, the most feature rich Just Cause 3 Multiplayer freeroam server in existence! It includes ALL my mods i released publicly before plus many more that only work in multiplayer, additionally, it also includes Freeroam Unlimited compatible versions of released by other modders, such as Protato, Electro, Hugom2, Vic, Schweizer and more!

     

    This will only work for multiplayer, so do NOT try to install it for singleplayer, as it includes mods that will crash singleplayer

     

    Join the Unlimited Discord to always get updates about my mods, including public and server mods!

    https://Discordapp.com/invite/efherxs

     

    It includes a ton, and i mean a literal TON of mods:

     

    Mods included in the Freeroam Unlimited modpack:

     

    • General mods:

     

    • Removed drowning sounds from Rico
    • The skyfortress wingsuit with missiles and minigun enabled

     

    • Vehicle mods:

     

    • Changes to already accesable vehicles:
    • The Mugello Vistosa, Mugello Quipozza, Mugello Raffinati Vitesse, Verdeleon Eco, DLC-Testcar, Incendiario monster truck and Kerner Serpente gained the ability to drive on water

     

    • Already existing, but inaccessable vehicles:

     

    • Added the DLC-Testcar
    • Added the debug version of the Urga Szturm without weapon
    • Added the Mugello Raffinati Vitesse Premium, a faster and more agile version of the Mugello Vistosa (it has unchanged stats by default, but as the premium vehicles went unused, one would assume they were tuned versions of default ones
    • Added the "Mugello Vistosa Premium", a faster and more agile version of the Mugello Vistosa (it has unchanged stats by default, but as the premium vehicles went unused, one would assume they were tuned versions of default ones
    • Added the "Autostraad D90 Premium", a faster and more agile version of the Mugello Vistosa (it has unchanged stats by default, but as the premium vehicles went unused, one would assume they were tuned versions of default ones
    • Added the "Urga Ogar 7 V8 Military Premium", a faster and more agile version of the Mugello Vistosa (it has unchanged stats by default, but as the premium vehicles went unused, one would assume they were tuned versions of default ones

     

    • Custom mods:
    • Added the "mugello Menavita", a Mugello Vistosa with a gliding ability
    • Added the "Urga FH155 Quipozza", a Mugello Quipozza, that comes mounted with a flak cannon
    • Added the "Mugello Saltando Vitesse", a Mugello Raffinati Vitesse with a higher jump and less fall damage
    • Added the "Urga M2HM Vitesse", a Mugello Raffinati Vitesse with a mounted 50cal weapon
    • Added the "Urga Minigun Verdeleon", A verdeleon Eco with a mounted machine gun
    • Added the "VTOL Mugello Vistosa", a Mugello Vistosa with a vtol and forward boost ability for movement in the air
    • Added the "Urga Vistosa F", a Mugello Vistosa with a gliding and swimming ability
    • Added the "Kerner Acquante", a Kerner Serpente with a swimming and forward jump ability
    • Added the "Agency Kletterer", a Kletterer Quad weaponised with missiles
    • Added the "Urga Kraken", a Urga Ogar buggy capable of driving under water
    • Added the "Autostraad Snowmbile", the cancelled snowmobile vehicle that's currently WIP, but doesn't crash the game anymore
    • Added the "Urga Fura EMP", a Urga Fure weaponised with EMP-missiles
    • Added the "Bus plane", a mod by Vic aka AGninja, a bus with a gliding ability
    • Added the "Custom CS Baltdjur", a CS Baltdjur with a driver-controlled 50cal weapon, similar to tje Just Cause 4 version
    • Added the "Missile tank", a CS Odjur tank that can shoot missiles and comes with a mounted Urga Vulcan
    • Added the "Shortcannon Obrero", a Stria Obrero with a mounted Corvette Cannon, similar to Just Cause 4's cannon truck
    • Added the "Anti-air Incendiario", a Incendiario monster truck with a mounted anti air missile turret
    • Added the "Driveable rocket train", a controllable train engine, mounted with rockets that should into the air and shortly after rain down
    • Added the "Agency Spyboat", a squalo boat with a mounted 50cal weapon
    • Added the "The Sparkador", a Loochador with a mounted eDEN Spark
    • Added the "Missile Corvette", a corvette ship shooting light and heavy missiles
    • Added the "CS7 Thundereagle", a CS7 Thunderhawk with aimable heavy and light missiles
    • Added the "Stormhunter Helicopter", a CS Navajo helicopter with a mounted wind cannon
    • Added the "Driveable eDEN Shield Drone", "Driveable eDEN Minigun Drone", "Driveable Black Hand Minigun Drone", "Driveable eDEN Rocket Drone", "Driveable Black Hand Rocket Drone" and "Driveable eDEN Transport Drone"
    • Enabled the debug Mech
    • Added the "Warship Whaleshark", a Whaleshark with a VTOL ability and Corvette cannon, inspired by reddit user SansGamer420 - https://www.reddit.com/r/JustCause/comments/cnwi32/me_and_my_friend_love_spawning_the_whale_shark/
    • Added Schweizer's vtol thunderhawk
    • Added the Arwing jet
    • Added the Mech Ghepardo

     

    • Weapon mods:
    • Base-game:

     

    • Enabled the Typhoon gun
    • Enabled the DLCTESTGUN
    • Enabled the Sungun
    • Added the Inkzooka weapon, a uvk with custom model
    • Added the FH155 Rifle, a portable FH155 flak - suggested by Ichigo
    • Added the Urga Impulse, a "port" of jc4's "Sequoia 370 mag-slug" weapon, textures by Electro

     

    • Map mods:
    • Base-game:

     

    • Prison Area from the mission "the great escape" enabled in freeroam
    • All three Boss base FOWs enabled in freeroam
    • UI-testwall enabled (debug object)
    • Benchmark gas-stations enabled (debug area)
    • Added a custom bridge connecting insula fonte and striate
    • Added the Doom fortress, a WIP base at the mountain area

     

    • Skyfortress DLC:

     

    • eDEN airship from the skyfortress DLC enabled
    • Drone production room on the eDEN airship loaded in freeroam
    • Both eDEN outposts enabled
    • Bavarium cannon enabled

     

    • Mech Land assault DLC:

     

    • The hive base loaded in freeroam

     

    • Bavarium sea heist DLC:

     

    • Satellite test base enabled (debug area)

     

    • -> All doors blocking access to areas on the entire map were removed as well
    • Optional mods:

     

    • Electro's clean, frshly paved roads
    • Electro's no dirt on vehicles mods
  • speaker_notes Installation

    - Go to your Just Cause 3 (not mp!!!) install folder - to get there, open steam > library > right click jc3 > properties > local files > browse local files - Now copy all the dropzones in - If you have purchased any of the dlcs, go into the skyfortress dropzone folder and run dlcpacker.exe - If you do want the optional mods, copy the files from the dropzones of the mod you want into dropzonemp - Last step: return to steam > library > Just Cause 3 Multiplayer > properties > set launch options and paste in everything in the next line

    --vfs-fs dropzonemp --vfs-archive patch_win64 --vfs-archive archives_win64 --vfs-fs .

    hit save and start up your game! Enjoy the mods!

  • event_note Changelog

    If you already have the modpack installed, download this version: it only has the latest changes that you can just merge in

    https://www.dropbox.com/s/gk7sjldktc8lyz0/unlimitedwhitelist_patch.zip?dl=0

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    3.0.5

    • Custom high res skin for the Inkzooka weapon
    • Custom skin for the FH155 Rifle, thanks to Electro for helping!
    • Added the Urga Impact, a automat shotgun with similar behaviour to Just Cause 4's "Sequoia 370 mag-slug" weapon, a strong impulse when hitting objects and vehicles, thanks to Electro for the skin and name!
    • Added Schweizer's new VTOL Thunderhawk mod

     

    3.0.6

    • Added the Arwing jet

     

    3.0.7

    • Added the Mech Ghepardo
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