FINDarkside

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Viewing 15 posts - 1 through 15 (of 111 total)
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  • in reply to: Site Errors and Suggestions #167127
    FINDarkside
    Participant

    Site seems to be working a lot faster than it worked the last time I visited here. Good job! Shame that the modding really didn’t grow as big as in JC2.

    in reply to: Updated Gibbed's tools: The Github #165993
    FINDarkside
    Participant

    Awesome!
    So GenerateNameList makes a list of all hashes or what?
    What is 00_generated.namelist? Most of it is just garbage so bruteforced hashes? It would probably be a good idea to filter the ones that are obviously not right.
    I also brute forced hashes a long ago so I have 847 valid names from that.

    E: Why does Pack.exe have System.Threading.Thread.Sleep(3000) at the end?

    in reply to: Updated Gibbed tools #165558
    FINDarkside
    Participant

    That would be stupid. Even the gibbedstools have the filenames (A bit lacking though) there but it’s missing the paths. Sure I could write a script to get the paths but why waste my time if someone has the files. And obviously I don’t need all filenames, just the ones people are going to mod.

    Protato: Most likely we’ll need different launch options since the current ones only have archives_win64 and patch_win64.

    in reply to: Updated Gibbed tools #165532
    FINDarkside
    Participant

    If anyone has the text files feel free to share them. I have a pretty solid mod manager but everything fell apart when they took out the text files 😛 My mod combiner needs those files too.
    How do you know the filenames of the dlc files?

    in reply to: Updated Gibbed tools #165526
    FINDarkside
    Participant

    Well avalanche did delete the text files containing all filenames. The only reason why gibbedstools still work is that he had made a copy of those text files instead of trying to find them from the jc3 folder every time.

    in reply to: Updated Gibbed tools #165514
    FINDarkside
    Participant

    You could just post the updated version instead of waiting for Rick to merge 😛

    FINDarkside
    Participant

    It’s excepted, the trainers will usually break every time the game is updated, that’s not a big deal. However the fact that other mods are not working is a bigger concern to me.
    Btw zenin, your message kinda sounds like update in justcause3mods broke the mods. 😛

    FINDarkside
    Participant

    Is any other mod working than no intro?

    in reply to: Site Errors and Suggestions #165252
    FINDarkside
    Participant

    Does unpublishing a mod reset its stats? I would like to hide my mod combiner for a while because it doesn’t work anymore since the new patch removed the text files containing info about what files each archive contains.

    in reply to: Mod Manager #165251
    FINDarkside
    Participant

    I was pretty close to ready, but the new patch removed those text files containing file names of the files inside those archives. These text files were really useful, because obviously I can’t just extract every archive to find one file that’s needed when combining mods. I was also using the list to determine which files were mod files and which were just something not needed for the mod. I really hope we get those back, otherwise this will probably be never finished.

    in reply to: Mod Manager #165239
    FINDarkside
    Participant

    No not really, I haven’t been working on it for a while so it could be this week if I just have some time. Installing mods is already working. I’ll probably polish it a bit and then release it without the mod settings, I’ll make that later.

    in reply to: Site Errors and Suggestions #165237
    FINDarkside
    Participant

    Well yeah making the mod page url to not change is definitely a better solution, but you actually can use a custom id for disqus (instead of using the page url).

    in reply to: Site Errors and Suggestions #165106
    FINDarkside
    Participant

    Mod page url should probably contain some kind of id instead of the mod name. Currently (i believe) the url is used as disqus id, so if you change your mod name all the comments are gone. After that someone can make a mod that has the same name as yours and then the comments are on his mods 😀

    in reply to: Just Cause 3 DLC doenst work with mods #164893
    FINDarkside
    Participant

    Maybe we should have a bot to answer these lmao. You most likely didn’t paste all of the launch options. You need that space and a dot in the end.
    --vfs-fs dropzone --vfs-archive patch_win64 --vfs-archive archives_win64 --vfs-fs .

    in reply to: Please make add heat mod #164862
    FINDarkside
    Participant
Viewing 15 posts - 1 through 15 (of 111 total)