Feild Of View (FOV)

Just Cause 3 Mods Forums Mod Requests Feild Of View (FOV)

Viewing 13 posts - 1 through 13 (of 13 total)
  • Author
    Posts
  • #162457
    Chuck Rombie
    Participant

    Someone has to fix the disgustingly low FOV

    #162460
    Whitestar
    Participant

    Indeed! Let’s hope it can be changed in the data files. Let’s see when gibbed releases his tools.

    #162477
    Eric
    Participant

    This is really the only mod I want. Unfortunately it will be too late soon, as people will be done playing.

    #162493
    Whitestar
    Participant

    Unfortunately it will be too late soon, as people will be done playing.

    You must be joking. This is just the beginning!  😉

    #162663
    John Jensen
    Participant

    This and Car Camera. Want a front camera on cars. Now I can’t drive in this game.

    #162669
    virwus
    Participant

    Also waiting for FOV only. I do not know why developers locked comandline option (startup parameter) /fovfactor=YourFov. This command worked perfectly in Jast Cause 2. Maybe somone know how to unlock fovfactor?

    #162822
    woots
    Participant

    Still nothing on the horizon for a Fov mod ? 🙁

    #163038
    woots
    Participant

    up, need fov or camera distance please 🙁

    #163088
    Ducksnake
    Participant

    Yes pleeeeaaassseee. I need this mod.

    It’s clearly a pretty hot topic!

    https://steamcommunity.com/app/225540/discussions/0/485624149159086754/

    #163152
    happyderphappyderp
    Participant

    I am working on it and did progress but unfortunately I can’t compile the files back in order to test it. http://steamcommunity.com/app/225540/discussions/0/451848854990423411/

    #163155
    woots
    Participant

    Why is that a issue to compile back files related to fov when other mods work ? ( just out of curiosity, never put my handy on JC modding )

    #163156
    happyderphappyderp
    Participant

    Why is that a issue to compile back files related to fov when other mods work ? ( just out of curiosity, never put my handy on JC modding )

    The original file has an extension of .ctunec, because it’s not readable by any text file you have to convert it first into .xml which I did by using the mod tools. But to put it back from xml to ctunec is not possible at the moment. So that is the issue why I can’t even test it.

    Most of the working mods here are based on .EE extension file or .bin file, those you can convert and compile back without any problem by the mod tools.

    #174900
    maysalang123maysalang123
    Participant

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Viewing 13 posts - 1 through 13 (of 13 total)
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