Reply To: Beginners Guide to creating a Rico skin mod
Hey, Zenin – thanks very much for the thorough walkthrough. Not sure if you monitor this thread anymore, but I reached a roadblock and wondered if you knew the cause.
I followed your steps very particularly (working on the desktop, flattening the .dds file and keeping the same file size), but at step 17, when I drag the .xml file onto Gibbed.JustCause3.ConvertTexture.exe, the program stops working and displays this in the command window/console:
Unhandled Exception: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Gibbed.JustCause3.ConvertTexture.Importer.ReadDDSFile,String ddsFile, Int32 elementIndex, TextureFile texture, Byte contents, Boolean have HMDDSCFile> at Gibbed.JustCause3.ConvertTexture.Importer.Import<String xmlFile, String outputBaseName> at Gibbed.JustCause3.ConvertTexture.Program.Main<String args>
Any idea where I’m going wrong?