Reply To: Converting VMODC to XML and vice versa.

Just Cause 3 Mods Forums Mod Creation Converting VMODC to XML and vice versa. Reply To: Converting VMODC to XML and vice versa.

#163317
noext
Participant

for exemple for the urga racek ( the little chopper : photo )

extract game35_unpack\editor\entities\jc_vehicles\02_air\v2603_helicopter_urga_seascout\v2603_helicopter_urga_seascout_rebel_01.ee with smallUnpack.exe

and then extract v2603_helicopter_urga_seascout_debug_unpack\editor\entities\jc_vehicles\02_air\v2603_helicopter_urga_seascout\modules\default\v2603_helicopter_urga_seascout_engine.vmodc and v2603_helicopter_urga_seascout_vehicle_misc.vmodc with Gibbed.JustCause3.ConvertAdf.exe give you 2 xml

engine.xml

<instance root="AirEngine">
<struct type="AirEngine" name="AirEngine" id="#0">
<member name="min_thrust">5000</member>
<member name="max_thrust">15000</member>
<member name="run_thrust">90000</member>
<member name="max_thrust_acceleration">14500</member>
<member name="taxiing_max_thrust">5000</member>
<member name="taxiing_input_threshold">0.1</member>
<member name="taxiing_top_speed">20</member>
</struct>
</instance>

 

misc.xml

<member name="official_top_speed">150</member>
<member name="full_nitro_refill_time">2</member>
<member name="nitro_refill_min_speed_kph">20</member>
<member name="full_nitro_use_time">4</member>
<member name="full_nitro_use_time_upgraded">8</member>
<member name="turbo_jump_cooldown">5</member>
<member name="turbo_jump_cooldown_upgraded">2</member>
<member name="max_landing_speed_kmph">170</member>
<member name="max_take_off_speed_kmph">150</member>
<member name="max_tilt_to_land_deg">80</member>