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YouTube functionality for mods!

Hey guys the sites had a long awaited update, you now have the ability to add up to 3 YouTube videos into your mod page. Please update your mods now if you have YouTube videos for them.

I am also taking suggestions for any other information you think we could include in mod pages, let me know in the comments.

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JUST CAUSE 3: MECH LAND ASSAULT

JUST CAUSE 3: MECH LAND ASSAULT, the second content pack from the Air, Land and Sea Expansion Pass will be on sale June 3rd for Expansion Pass Holders, with a wider release to follow on June 10th.

MECH LAND ASSAULT takes Rico Rodriguez to the new island of Lacrima, home to an abandoned eDen research base and a prison camp run by the mysterious Black Hand. Defended by huge powerful Mechs, Rico will need the new Bavarium Power Core rifle to disable their shields and hijack them. Once inside, Rico can use their powerful cannons and the GRIP Gravity Guns to hurl and smash the enemy into pieces.

Features:
– Pilot two types of powerful Mech and drive them anywhere in Medici.
– Unleash the Mech’s Gravitational Remote Influence Projector or “GRIP” to attract and hurl objects at your enemies.
– Jump and smash helicopters from the sky or ground pound tanks with the GRIPS’s “Force Pulse” attack.
– Prove your skills and earn upgrades in Mech arena challenges.
– Call in a Rebel Mech buddy for extra firepower when the going gets tough.
– Includes a powerful new energy weapon, the Bavarium Power Core rifle.

The MECH LAND ASSAULT pack is priced at $11.99 / €11.99 / £9.49 whilst the AIR, LAND & SEA Expansion Pass is available for $24.99 / €24.99 / £19.99. The final content pack – BAVARIUM SEA HEIST – will be released by the end of summer 2016, released one week early to Expansion Pass holders.

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New Notification from Stark Industries

Hey Rico,

I’m sorry to hear about Dimah, she was a good friend.  Thanks for dealing with the Medici situation, the Avengers had ‘internal’ matters to attend to. Dimah left me the schematics hoping I could improve it. Let’s get straight into it, thrust time is disappointing to say the least, the cooldown is something we can eliminate altogether.. I’m going to send you one of my vacation suits I’ve been working on i think you’ll find it familiar to what you have, it contains the latest arc reactor that will provide multiple benefits over the bavarium design. The Ironman Mark III portable flight suit is on its way to you via my personal Quinjet and should reach Medici soon.

Your Friend,
Tony Stark

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Nanos JC3:MP – A New Just Cause Multiplayer Experience

With the recent debacle caused by the latest Just Cause 3 patch it’s no doubt that the modding scene will continue to face trials and tribulations. Against the odds, the community continues to push on and contribute more content to our library, and for that we cannot thank every one of you – modders and players alike – enough. As the steadfast community continues to gradually repair the inadvertent but unfortunate damage done by the patch, nothing is more inspirational than the nanos development team – a group of specialists who are moving ever closer to bringing more multiplayer to a franchise whose desire for shared game worlds is only matched by that of its community, which has been seeking to enjoy Rico’s chaotic rampages with a friend or two…or ten…or a thousand.

That all depends, however, on whether the nanos team can top the work of rival programming gurus from the JC2-MP team which, as you might expect, brought us Just Cause 2’s fan-made multiplayer component which saw an official Steam release in early 2013. We’re all ears but so far it’s been little more than radio silence from JC2-MP vets on their own JC3-MP project; this prolonged inactivity likely accentuated by the hiring of JC2-MP lead developer Cameron “Trix” Foote onto team Avalanche. It’s unknown if the project has been silently canceled or continues to be developed in secret. Nevertheless, eyes have turned to the nanos team which has been actively updating their fans on progress and even caught the attention of some higherups, having been graced with the blessing of both Avalanche and Square to move forward with the project. This is a sharp contrast to the troubled past the team went through – their GTA V multiplayer project was famously shut down by Rockstar midway through development – all this and more in the interview below.

This interview was conducted by Draconio and features nanos CTO Alexander Güttler.

Read More

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Here’s The Situation with Just Cause 3 Modding

The March 4th patch broke almost all of the current mods, resulting in either a crash or endless loading on login. Because of a drop in general interest and a slowdown of mod submissions most of our library is now non-functional for all users, as Just Cause 3 has not been cracked and nobody can sit on an old version without an auto-update from the parent DRM. A few modders have taken the liberty to update their mods to function with the latest patch, as many do when hot games recieve large, mod-breaking updates, though most unfortunately remain non-functional. The JC3 Mods team (2 people) is excessively busy and we have not had much time to think of a solution to a problem that we did not expect to run into while developing our upgraded modding resource in preperation for JC3. Neither of us are programming specialists so we cannot assess the situation properly but can safely assume the “Implemented DLC system in preparation of the Air, Land and Sea packages” patch note may reference the vital change which caused the issue.

With the changing landscape of the industry comes new game development strategies, some of which not only add to the grief of modders, but also make mod archiving more complicated for the archivists who run the fan-made databases. By pushing large releases that break mods by modders who unfortunately aren’t interested in returning to the scene to update their creations, keeping an archive of past mods becomes increasingly difficult when the game in question is niche or popular but liable to lose the spotlight quickly. When Just Cause 2 came out in 2010, it was not as common to see massive patches being released for cross-platform titles, likely due to the challenges of performing such tasks caused not only by limitations imposed by console hardware, but also the expectations set on wholly singleplayer games to be released in a state where they will not inevitably need to be updated in order to meet imposed quality standards. Due to the amount of players who may go through the entire game without their console ever seeing a network connection, releasing “unfinished” singleplayer games to meet deadlines was seen as an industry taboo and a damning move for the future of a brand. After the release of the 8th generation consoles we have seen many singleplayer games include network-based gimmicks like scoreboards to justify a connectivity standard which promotes an environment where the developers can safely assume players will be able to receive game updates after installing the boxed copy.

We can proudly say that, due to the fact that Just Cause 2 only received one small update, our entire library of 1000+ mods still works to this day on any version of the game, cracked or legit, some even working on modified consoles. With Just Cause 3, however, after roughly three months most of our library has been rendered non-functional as a result of a large patch, a patch that also appears to have hid vital data that previously assisted with mod creation. We are not attempting to place any blame on the developers or publishers, we’re just making sure you understand why we are in this situation. Neither of us are game developers so we can only speculate on these matters, but either way we are confident that this issue will persist and make keeping Just Cause 3 modding alive very difficult. This is a very sad admission considering the apparent vitality of Just Cause 2 modding to the development of Just Cause 3, and we apologize if the situation has disappointed any modders or players.

Disclaimer: Just Cause 3 Mods is a community-run website and is not owned or affiliated in any way with Avalanche Studios or Square Enix.

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New patch has broken mod compatibility

UPDATE: We are looking into the cause of the issue. It is not known whether this was done to intentionally disable modding or was a side effect of core components being modified during the development of the patch. We will post another announcement once we have more information.

The update that went live yesterday has left some mods broken. I’ve created a topic for you to report your findings on which mods work and which don’t.

If the DLC isn’t loading for you make sure that the game launch options has a period ( . ) at the end of the string. So far I can only confirm that the ‘no-intro’ mod is working as intended.

Please post here mods that don't work after the March 7th update

 

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